Dev – GZ Internal Alpha Testing

Griller Z had an intensive play test last Friday night (6/12/15). Many important features and ideas were put through their paces.  Parts of the game worked flawlessly, and made the cut, but there’s still a lot of fat to trim (pun intended), and work to do.

Things that worked:

shop_card_1.0Spoil Checks – spoil checks may be the most functional component of the original rules. The difference between the Human’s and Zombie storage architecture relies heavily on this concept, and it’s great that it feels significant.

Shop Cardsshop cards worked very much as intended. There was some fear that giving players to little, or to much control over the cards would break the game quickly. Players seemed to easily get part or all of the food they needed, and EVENTS (even hard ones) were completed.

Working on it:

rulepage

Inside Rulebook 1.0

Event Cardsevent cards felt either easy, or way to hard to complete. This was amplified because the player event draw was significantly lopsided in favor of Zombies, and most players chose Human characters. A new system is in the works to fix some of these glaring issues.

BurnersThe rules for turning on burners did not convey to players well. Resource management, and order of operations needs to be drastically tightened. Scope creep is a likely culprit, and simplifying how Burners operate is the most logical fix. The GAMEBOARD/grill is getting a much needed overhaul.

Rule BookOh the poor rule book.  Moving and shifting rules so that they flow naturally and function is tough stuff. Scope creep again is a likely culprit for the difficulty players had grasping certain concepts. The rules were read by each player prior to testing the game, with no advice or direction was given (with the exception of suggestions for where to find specific rules in the book).  By in large players were able to play the game without help from Frank (the designer).  Simplifying the rules and rule book is at the top of the stack of things to accomplish.

Wrap-Up

The first internal Alpha was by in large a huge success. Super important problems were highlighted, and fun was had by all. When the ball got rolling, players were rapidly completing events.  There’s still a lot to do, but for a first run, we couldn’t be happier with the results.

 

Welcome to Flux Six Studios

Welcome to Flex 6 Studios. Over the past 5 years, we’ve changed our name a few times, and released a few duds, but at long last the name is finalized, and the products are better than ever.

Flex 6 Studios currently has 2 Games under it’s banner:

Hero DropHero Drop (iOS & Android) – Jump, slide and drop into an exciting new world filled with challenging obstacles and adorable critters. Move ever deeper in and out of 8 classic worlds as you race to the finish. Try to collect as many critters as possible before time runs out! Check it out on the Google Play store & the Apple Appstore.

 

Griller Z

Griller Z (Board Game Version) – Ack! Another Zombie infestation. Birds… (shrug)… or something, spread the disease and it’s bad. For really real bad! These Zombie’s are hungry and ready to eat brai… braised beef!!!  Gather your friends and head to the back yard for the grilling battle to save humanity. Play as either a zombie or a human in this EPIC grilling masterpiece. Griller Z is available for purchase at TheGameCrafter.com. Check back soon for more information.